Microsoft Surface
Microsoft magic table
http://www.microsoft.com/surface/
Add comment May 30th, 2007
Microsoft magic table
http://www.microsoft.com/surface/
Add comment May 30th, 2007
this is a new AS3 Library for connecting directly to MySQL database
http://maclema.com/assql/
Add comment May 30th, 2007
Quasimondo made a nice project that allows the user to save a image from Flash to their destop.
http://www.quasimondo.com/archives/000645.php
2 comments May 29th, 2007
create a Flash in Flash CS3 and port to apollo with FlashGuru extensions
http://www.flashguru.co.uk/create-apollo-apps-in-flash-cs3/
Add comment May 29th, 2007
http://blog.andre-michelle.com/2007/simplemouseevents-onreleaseoutside-ondragout/
http://drawk.wordpress.com/2007/05/13/mousewheel-event-in-as3/
http://drawk.wordpress.com/2007/05/16/as3-mouse-events-no-more-invisible-buttons/
Add comment May 29th, 2007
Check ou the AS3 framework “data structure” made espacially for game development.
Add comment May 29th, 2007
Here’s a web page with links about Cairngorm, articles, blogs, examples…
http://www.brightworks.com/technology/adobe_flex/cairngorm.html
1 comment May 21st, 2007
Here are somelinks that are providing explaination and examples on bezier curves.
http://labs.zeh.com.br/blog/?p=104
http://www.airtightinteractive.com/news/?p=75
http://www.airtightinteractive.com/news/?p=38
http://proto.layer51.com/d.aspx?f=952
Add comment May 13th, 2007
This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/
It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/
Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good
Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.
Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits
Add comment May 13th, 2007
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