Archive for May, 2007

Microsoft Surface

Microsoft magic table

http://www.microsoft.com/surface/

Add comment May 30th, 2007

AS3 MySQL library

this is a new AS3 Library for connecting directly to MySQL database
http://maclema.com/assql/

Add comment May 30th, 2007

Saving JPEG or PNG to client desktop

Quasimondo made a nice  project that allows the user to save a image from Flash to their destop.

http://www.quasimondo.com/archives/000645.php 

2 comments May 29th, 2007

Create Apollo Apps in Flash CS3

create a Flash in Flash CS3 and port to apollo with FlashGuru extensions
http://www.flashguru.co.uk/create-apollo-apps-in-flash-cs3/ 

Add comment May 29th, 2007

AS3 Mouse event and buttons

http://blog.andre-michelle.com/2007/simplemouseevents-onreleaseoutside-ondragout/

http://drawk.wordpress.com/2007/05/13/mousewheel-event-in-as3/ 

http://drawk.wordpress.com/2007/05/16/as3-mouse-events-no-more-invisible-buttons/

Add comment May 29th, 2007

AS3 framework: Data structure

Check ou the AS3 framework “data structure” made espacially for game development.

http://lab.polygonal.de/ds

Add comment May 29th, 2007

Cairngorm links

Here’s a web page with links about Cairngorm, articles, blogs, examples…
http://www.brightworks.com/technology/adobe_flex/cairngorm.html 

1 comment May 21st, 2007

Online FLV converter

Convert your FLVs to AVI, MPG4… from this online tool

http://vixy.net/ 

1 comment May 16th, 2007

Bezier curve resources

Here are somelinks that are providing explaination and examples on bezier curves.

http://labs.zeh.com.br/blog/?p=104

http://www.airtightinteractive.com/news/?p=75
http://www.airtightinteractive.com/news/?p=38

http://proto.layer51.com/d.aspx?f=952

Add comment May 13th, 2007

New 3D Engine for Flash

This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/

It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/ 

Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good

Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.

Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits

Add comment May 13th, 2007

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