Archive for February, 2010
Creating a sounds effects for games has never been easier. You can even export the sound effects as WAV files
http://www.superflashbros.net/as3sfxr/
update - 12/09/2010
there’s now a Mac port of this app
http://thirdcog.eu/apps/cfxr
February 24th, 2010
PushButton is a Flash game engine from a team of seasoned game developers that’s free, open source, and associated with an innovative revenue model that should help spur its adoption.
http://pushbuttonengine.com/
February 24th, 2010
Bug base for Flex, BlazeDS, Flash Player, ActionScript Compiler, ColdFusion, ColdFusion Builder
http://bugs.adobe.com/
February 15th, 2010
flashSURF is an image analyzes library. It allows you to match a certain pattern (image) that the application knows with one coming from a video feed. I could see this being used with augmented reality but without the need to use a squared black and white marker. The marker could be anything, any images, a book cover, a face…
check it out:
http://blog.inspirit.ru/?p=343
http://code.google.com/p/in-spirit/wiki/FlashSurf
http://vimeo.com/9351280
February 13th, 2010
I never knew there was so many different tags for the mm.cfg file.
http://jpauclair.net/2010/02/10/mmcfg-treasure/
February 11th, 2010
Perfecto Mobile seems to offer a good system to test mobile content without having to own the device.
http://www.perfectomobile.com/
http://www.perfectomobile.com/portal/cms/index.html
February 9th, 2010
This video http://2009.max.adobe.com/online/session/402 is going through all the technique a Flash developer should follow to develop content for the iPhone.The work is mainly around trying to make your code as effective and final as possible so the CPU does a little work as possible when the application runs.
February 8th, 2010