mini3d
Here is a nice 3d engine for android, and looking at the code it seems fairly easy to use.
http://www.zeropointnine.com/blog/a-3d-framework-for-android-min3d/
Add comment November 15th, 2010
Here is a nice 3d engine for android, and looking at the code it seems fairly easy to use.
http://www.zeropointnine.com/blog/a-3d-framework-for-android-min3d/
Add comment November 15th, 2010
Here is the main library developed by Saqoosha
http://www.libspark.org/wiki/saqoosha/FLARToolKit/en
This is the where you can make your own markers
http://saqoosha.net/2008/06/05/676/
Tutorials
http://translate.google.co.uk/translate?u=http%3A%2F%2Fsaqoosha.net
%2Fflartoolkit%2Fstart-up-guide%2F&sl=ja&tl=en&hl=en&ie=UTF-8
Google group
http://groups.google.com/group/flartoolkit-userz?pli=1
Other related posts
http://www.mikkoh.com/blog/?p=182
http://translate.google.co.uk/translate?u=http%3A%2F%2Fsaqoosha.ne
t%2Fcategory%2Fflash%2Fflartoolkit%2F&sl=ja&tl=en&hl=en&ie=UTF-8
http://words.transmote.com/wp/20090309/flarmanager-v01/ (FP10)
http://words.transmote.com/wp/ (FP10)
Add comment March 15th, 2009
This is a very cool library which allows you to do augmented reality in Flash. The library is in an oriental which makes it quite hard to read. Hopefully someone might translate all the comment in the code. I can’t wait to be able to play with it.
http://www.hebiflux.com/blog/2008/05/19/la-realite-augmentee-a-portee-de-flash-10-en-3d/
http://www.libspark.org/browser/as3/FLARToolKit
http://translate.google.com/translate?hl=en&sl=ja&u=http://saqoosha.net/2008/08/31/1221/
updated 26-11-08
http://interactive.digitalpictures.com.au/?p=392
http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/
Add comment June 30th, 2008
There’s a new 3d engine in the place (Sharikura 3D Library) which was developed by http://www.roxik.com/. It’s a truly amazing piece of work. Go and check it out here. http://temp.roxik.com/datas/perform/index.html
Oh and by the way it’s the engine which was used to developed the really nice http://ecodazoo.com/ website. it feels so much lighter than Papervision3D.
Can wait for Roxik to release it…
Add comment June 13th, 2008
Bulk loader is a very useful piece of script which allows you to load assets into your flash app.
http://code.google.com/p/bulk-loader/
http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-
loading-kit-by-arthur-debert/
Add comment December 4th, 2007
Here a series of example in how to use Sandy 3.0 with Tweener - http://labs.zeh.com.br/blog/?p=123
Add comment October 13th, 2007
FIVe3D is 3d engine for AS2 that uses the actionscript drawing API to draw the shapes as opposed to bitmap used in Papervision3d.
http://five3d.mathieu-badimon.com/ - http://lab.mathieu-badimon.com/
the developer is Mathieu Badimon - http://www.mathieu-badimon.com/
Add comment October 13th, 2007
This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/
It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/
Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good
Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.
Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits
Add comment May 13th, 2007
Adobe has just uploaded a papervision3d tutorial on there site http://www.adobe.com/devnet/flash/articles/flash_video_3d.htmlhere is another tutorial that also show the 3d studio max aspect of things
http://rozengain.com/?postid=28
Add comment April 3rd, 2007
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