There’s a new 3d engine in the place (Sharikura 3D Library) which was developed by http://www.roxik.com/. It’s a truly amazing piece of work. Go and check it out here. http://temp.roxik.com/datas/perform/index.html
Oh and by the way it’s the engine which was used to developed the really nice http://ecodazoo.com/ website. it feels so much lighter than Papervision3D.
Can wait for Roxik to release it…
June 13th, 2008
Here a series of example in how to use Sandy 3.0 with Tweener - http://labs.zeh.com.br/blog/?p=123
October 13th, 2007
FIVe3D is 3d engine for AS2 that uses the actionscript drawing API to draw the shapes as opposed to bitmap used in Papervision3d.
http://five3d.mathieu-badimon.com/ - http://lab.mathieu-badimon.com/
the developer is Mathieu Badimon - http://www.mathieu-badimon.com/
October 13th, 2007
This is a new 3D engine for flash http://www.custommedia.co.nz/swfz-engine/
It uses rasterization. which is “real” 3D.
the following is lifted from the following page - http://www.custommedia.co.nz/2006/12/13/3d-in-flash/
Rasterization is a bit of a lost art, most modern games use DirectX or OpenGL to do the rendering side of things. Not that this is a bad thing, graphics cards are designed to support DirectX and or OpenGL so you end up with a very fast rendering pipeline. And as we know fast == good
Pros:
- True 3D with perspective
- Medium poly count
- Triangle clipping.
Cons:
- Execution time is slower, code has to do everything
- Small screen resolutions, this is due to BitmapData.setPixel() limits
May 13th, 2007
Adobe has just uploaded a papervision3d tutorial on there site http://www.adobe.com/devnet/flash/articles/flash_video_3d.htmlhere is another tutorial that also show the 3d studio max aspect of things
http://rozengain.com/?postid=28
April 3rd, 2007