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<channel>
	<title>KinRou's Blog</title>
	<link>http://blog.kinrou.com</link>
	<description>Bits and Bobs about Technology</description>
	<pubDate>Wed, 24 Feb 2010 16:48:45 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>AS3 sfx</title>
		<link>http://blog.kinrou.com/2010/02/24/as3-sfx/</link>
		<comments>http://blog.kinrou.com/2010/02/24/as3-sfx/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:48:45 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>as3</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/24/as3-sfx/</guid>
		<description><![CDATA[Creating a sounds effects for games has never been easier. You can even export the sound effects as WAV files
http://www.superflashbros.net/as3sfxr/

]]></description>
			<content:encoded><![CDATA[<p>Creating a sounds effects for games has never been easier. You can even export the sound effects as WAV files<br />
<a target="_blank" title="http://www.superflashbros.net/as3sfxr/" href="http://www.superflashbros.net/as3sfxr/">http://www.superflashbros.net/as3sfxr/</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/24/as3-sfx/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>pushbutton AS3 game framework</title>
		<link>http://blog.kinrou.com/2010/02/24/pushbutton-as3-game-framework/</link>
		<comments>http://blog.kinrou.com/2010/02/24/pushbutton-as3-game-framework/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:23:29 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>Game</category>
	<category>as3</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/24/pushbutton-as3-game-framework/</guid>
		<description><![CDATA[PushButton is a Flash game engine from a team of seasoned game developers that’s free, open source, and associated with an innovative revenue model that should help spur its adoption.
http://pushbuttonengine.com/

]]></description>
			<content:encoded><![CDATA[<p>PushButton is a Flash game engine from a team of seasoned game developers that’s free, open source, and associated with an innovative revenue model that should help spur its adoption.</p>
<p><a target="_blank" title="http://pushbuttonengine.com/" href="http://pushbuttonengine.com/">http://pushbuttonengine.com/</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/24/pushbutton-as3-game-framework/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Adobe bug base</title>
		<link>http://blog.kinrou.com/2010/02/15/adobe-bug-base/</link>
		<comments>http://blog.kinrou.com/2010/02/15/adobe-bug-base/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 14:16:33 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>flex</category>
	<category>as3</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/15/adobe-bug-base/</guid>
		<description><![CDATA[Bug base for Flex, BlazeDS, Flash Player, ActionScript Compiler, ColdFusion, ColdFusion Builder
http://bugs.adobe.com/

]]></description>
			<content:encoded><![CDATA[<p>Bug base for Flex, BlazeDS, Flash Player, ActionScript Compiler, ColdFusion, ColdFusion Builder<br />
<a target="_blank" title="http://bugs.adobe.com/" href="http://bugs.adobe.com/">http://bugs.adobe.com/</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/15/adobe-bug-base/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>flashSURF</title>
		<link>http://blog.kinrou.com/2010/02/13/flashsurf/</link>
		<comments>http://blog.kinrou.com/2010/02/13/flashsurf/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 11:46:54 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>as3</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/13/flashsurf/</guid>
		<description><![CDATA[flashSURF is an image analyzes library. It allows you to match a certain pattern (image) that the application knows with one coming from a video feed. I could see this being used with augmented reality but without the need to use a squared black and white marker. The marker could be anything, any images, a [...]]]></description>
			<content:encoded><![CDATA[<p>flashSURF is an image analyzes library. It allows you to match a certain pattern (image) that the application knows with one coming from a video feed. I could see this being used with augmented reality but without the need to use a squared black and white marker. The marker could be anything, any images, a book cover, a face&#8230;</p>
<p>check it out:<br />
<a title="http://blog.inspirit.ru/?p=343" target="_blank" href="http://blog.inspirit.ru/?p=343">http://blog.inspirit.ru/?p=343</a><br />
<a title="http://code.google.com/p/in-spirit/wiki/FlashSurf" target="_blank" href="http://code.google.com/p/in-spirit/wiki/FlashSurf">http://code.google.com/p/in-spirit/wiki/FlashSurf</a><br />
<a title="http://vimeo.com/9351280" target="_blank" href="http://vimeo.com/9351280">http://vimeo.com/9351280</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/13/flashsurf/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>AS3 hidden treasure in the mm.cfg file</title>
		<link>http://blog.kinrou.com/2010/02/11/as3-hidden-treasure-in-the-mmcfg-file/</link>
		<comments>http://blog.kinrou.com/2010/02/11/as3-hidden-treasure-in-the-mmcfg-file/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 15:24:52 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>as3</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/11/as3-hidden-treasure-in-the-mmcfg-file/</guid>
		<description><![CDATA[I never knew there was so many different tags for the mm.cfg file.
http://jpauclair.net/2010/02/10/mmcfg-treasure/

]]></description>
			<content:encoded><![CDATA[<p>I never knew there was so many different tags for the mm.cfg file.</p>
<p><a target="_blank" title="http://jpauclair.net/2010/02/10/mmcfg-treasure/" href="http://jpauclair.net/2010/02/10/mmcfg-treasure/">http://jpauclair.net/2010/02/10/mmcfg-treasure/</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/11/as3-hidden-treasure-in-the-mmcfg-file/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Test mobile content</title>
		<link>http://blog.kinrou.com/2010/02/09/test-mobile-content/</link>
		<comments>http://blog.kinrou.com/2010/02/09/test-mobile-content/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 11:30:14 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>mobile</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/09/test-mobile-content/</guid>
		<description><![CDATA[Perfecto Mobile seems to offer a good system to test mobile content without having to own the device.
http://www.perfectomobile.com/
http://www.perfectomobile.com/portal/cms/index.html 

]]></description>
			<content:encoded><![CDATA[<p>Perfecto Mobile seems to offer a good system to test mobile content without having to own the device.</p>
<p><a target="_blank" title="http://www.perfectomobile.com/" href="http://www.perfectomobile.com/">http://www.perfectomobile.com/</a></p>
<p><a target="_blank" title="http://www.perfectomobile.com/portal/cms/index.html" href="http://www.perfectomobile.com/portal/cms/index.html">http://www.perfectomobile.com/portal/cms/index.html </a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/09/test-mobile-content/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Optimizing Flash for iPhone</title>
		<link>http://blog.kinrou.com/2010/02/08/optimizing-flash-for-iphone/</link>
		<comments>http://blog.kinrou.com/2010/02/08/optimizing-flash-for-iphone/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 11:46:46 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>as3</category>
	<category>mobile</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/02/08/optimizing-flash-for-iphone/</guid>
		<description><![CDATA[This video http://2009.max.adobe.com/online/session/402 is going through all the technique a Flash developer should follow to develop content for the iPhone.The work is mainly around trying to make your code as effective and final as possible so the CPU does a little work as possible when the application runs.

]]></description>
			<content:encoded><![CDATA[<p>This video <a target="_blank" title="http://2009.max.adobe.com/online/session/402" href="http://2009.max.adobe.com/online/session/402">http://2009.max.adobe.com/online/session/402</a> is going through all the technique a Flash developer should follow to develop content for the iPhone.The work is mainly around trying to make your code as effective and final as possible so the CPU does a little work as possible when the application runs.
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/02/08/optimizing-flash-for-iphone/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>YouTube Test labs</title>
		<link>http://blog.kinrou.com/2010/01/21/youtube-test-labs/</link>
		<comments>http://blog.kinrou.com/2010/01/21/youtube-test-labs/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:49:10 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Web</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/01/21/youtube-test-labs/</guid>
		<description><![CDATA[http://www.youtube.com/testtube

]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="http://www.youtube.com/testtube" href="http://www.youtube.com/testtube">http://www.youtube.com/testtube</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/01/21/youtube-test-labs/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>ELIPS Studio 3</title>
		<link>http://blog.kinrou.com/2010/01/08/elips-studio-3/</link>
		<comments>http://blog.kinrou.com/2010/01/08/elips-studio-3/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 12:25:00 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Flash</category>
	<category>flex</category>
	<category>mobile</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2010/01/08/elips-studio-3/</guid>
		<description><![CDATA[ELIPS Studio 3 is a plug-in for Adobe Flex Builder which allows developers to develop in ActionScript but publish their work to different platform such iPhone, Windows Mobile, Symbian, Android, etc. One code base for all platforms&#8230; sounds ideal, right?
http://developer.openplug.com/ 

]]></description>
			<content:encoded><![CDATA[<p>ELIPS Studio 3 is a plug-in for Adobe Flex Builder which allows developers to develop in ActionScript but publish their work to different platform such iPhone, Windows Mobile, Symbian, Android, etc. One code base for all platforms&#8230; sounds ideal, right?<br />
<a target="_blank" title="http://developer.openplug.com/" href="http://developer.openplug.com/">http://developer.openplug.com/ </a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2010/01/08/elips-studio-3/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Google Wave guide</title>
		<link>http://blog.kinrou.com/2009/11/16/google-wave-guide/</link>
		<comments>http://blog.kinrou.com/2009/11/16/google-wave-guide/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 14:01:23 +0000</pubDate>
		<dc:creator>Seb</dc:creator>
		
	<category>Web</category>
		<guid isPermaLink="false">http://blog.kinrou.com/2009/11/16/google-wave-guide/</guid>
		<description><![CDATA[http://completewaveguide.com/

]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="http://completewaveguide.com/" href="http://completewaveguide.com/">http://completewaveguide.com/</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://blog.kinrou.com/2009/11/16/google-wave-guide/feed/</wfw:commentRSS>
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